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SmoothSketch

Interactive video game installation

Drawings in graphite, conductive paint, MakeyMakey microcontroller,  table easel, Super Mario World 2: Yoshi's Island

2015

SmoothSketch consists of a MaKeyMaKey microprocessor that utilizes resistive sensing to turn a drawing into a control pad connected to Super Mario World 2: Yoshi’s Island. Each control for the game is assigned to a drawing located on a paper surface. Drawings are accented with conductive paint and function as a control input to the microprocessor. Once the player wears a copper bracelet that grounds their body, they are able to draw upon the existing drawings with heavy sticks of graphite that act as natural conductors, controlling the avatar in the game. Through a type of gaming "intervention", SmoothSketch gives us a way to rethink dominant gestures and ideologies in video games through affective spaces of play.

Exhibited at The Hive, Raleigh, NC, December 2015.