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/*  Eddie Lohmeyer is an Assistant Professor of Digital Media at the University of Central Florida. His research explores aesthetic and technical developments within histories of digital media, with an emphasis on video games and their relationship to the avant-garde. His book Unstable Aesthetics: Game Engines and the Strangeness of Modding is now available through Bloomsbury Press. Using deconstructive approaches such as glitch, physical modifications to hardware, and assemblage, his installations, sculpture, and video have been exhibited both nationally and internationally, most recently at 1308 Gallery at the University of Wisconsin, Ground Level Platform (Chicago, IL), the Yeltsin Center in Yekaterinburg, Russia, 2021 Milan Machinima Festival, and Arts Warehouse (Delray Beach, FL).  */   

/*  Drawing from pop culture debris, occult mysticism, Zen Buddhism, and art history, Lohmeyer’s art explores the intersections among human perception, digital technologies, and modes of spiritual abstraction. Through experimental film, video installation, sculpture, and interactive methods, his media interventions aim to reconsider our habitual encounters with digital technologies through uncanny and often transcendent interfaces and screens. The playfully ironic encounters with these strange media forms unveil normal attitudes and perceptions toward digital technologies that have become a mundane co-extension of our bodies, while questioning knowledge frameworks in contemporary networked culture through which we perceive and sense the world.  */

//  Recent CV

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/*  Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds.  */

/*  The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.  */

//  Unstable Aesthetics (Bloomsbury) 

//  Unstable Aesthetics (Amazon)

//  Recent Work



//  POST/META, Arts Warehouse, Delray Beach, FL. August-September 2021. Solo exhibition.

//  Official selection, Scrolling Landscape in 34 NES Games #2, experimental video, Nur Box Year-Round Film Festival, Calgary, AB, August 2021.

//  Topographia Chlorophobia, Fairgrounds Projects, St. Petersburg, FL. Commission for permanent collection. Spring 2021.

//  Official selection, Scrolling Landscapes in 34 NES Games #3, ALC Videoart Festival, Alicante, Spain, August-September 2021.

//  Scrolling Landscape in 34 NES Games, Official selection, Digital Graffiti 2021, Alys Beach, FL. May 2021.

//  Uncompressed, Bryan Art Gallery, Coastal Carolina University, Conway, SC. March-May 2021. Group exhibition. 

//  Official selection, An Interval Among Death and Dream, Milan Machinima Festival, Milan, Italy. March 2021. Reformatted as online festival.



 //  8-bit Melancholia, University of Wisconsin Student Union Galleries, Madison, WI, February-March 2020. Solo exhibition.

//  Official selection, Scrolling Landscape in 34 NES Games #3, experimental video, Festival Ecrã 4th Edition, Rio de Janeiro, Brazil. August 2020, Museum of Modern Arts Cinematheque. Reformatted as online festival.

//  Paradice Palace Annual Juried Exhibition, Paradice Palace, Brooklyn, NY, August 2020. Online exhibition and accompanying exhibition catalog. Group exhibition.

//  Official selection, Scrolling Landscapes, Electronic Literature Organization Media Arts Festival. Online exhibition. July 2020.

//  Official selection, Scrolling Landscape in 34 NES Games, London Experimental Festival, Online festival screening. July 2020.

//  $5 Video National Juried Exhibition, Louise Hopkins Underwood Center for the Arts, Lubbock, TX, June-August 2020. Group exhibition.

//   On the Surface: A National Juried Exhibition, Attleboro Arts Museum, Attleboro, MA, June-July 2020. Reformatted as online exhibition. Group exhibition.

//  Official selection, Scrolling Landscape in 34 NES Games, Connect International Video Art Festival, Firehouse Cultural Center, Ruskin, FL, June 2020.

//  Official selection, Scrolling Landscape in 34 NES Games #2, TRMF Animation Competition, Asheville, NC. March 2020.

//  Official selection, Scrolling Landscape in 34 NES Games, Pixels Fest:International Festival and Digital Competition, Yeltsin Center, Yekaterinburg, Russia. March 2020.

//  Super Synthetic Schematic with Daria Mikhailova, Block2 Video Series, Raleigh Arts, Raleigh, NC, November 2019-January 2020. Curated by Stacy Rexrode-Bloom.


//  Strange Media, Ground Level Platform, Chicago, IL, November-December 2019. Solo exhibition.

//  Games for Windows, Current Seen Biennale, Rochester, NY, October-November 2019. Invited group exhibition. Curated by Nilson Carroll.

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