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Multi-channel video installation, AI generated animations, impressionist paintings, medieval images of daemons, stock photos of popular commodities


(Impression)able/Merch uses AI algorithms to produce abstract sequences of portraiture and popular commodities that continually merge into each other. Drawing from large data sets of Impressionist painting, stock footage of popular merchandise, advertisements, and medieval images of demons, these sequences undulate between recognizable things and melting, ghostly forms. Consisting of two TV screens secured to easels, (Impression)able/Merch positions artificial intelligence and a computer’s ability to recognize and manipulate vastly different image sets as a kind of painterly technique, producing uncanny relations among capital, desire, and identity within digital culture.

Exhibited at:

Post/Meta, Arts Warehouse, Delray Beach, FL., August-September 2021.

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